First of all, I must excuse me and my colleagues for we've been busy with our busy, cheeky-cheery lives, socialising with cheeky-cheering pros and doing homework for our cheeky-cheery teachers.
So, for us EUROFAGS, the Premiere Beta was abso-ha-loutely free. All we had to do was download the game, install it on our PS3s, update it for a few thousand hours, then endure entire days trying to get the Konami and Game ID needed for the game. Lovely first impressions eh? Konami then postponed the beta to get out a nicer, faster site as well as working servers for MGO. Bravo, we now have a secure server size for the game :D
Next, is the game. You get on, log in and make a character (rather simple, but intricate and entertaining enough for the BETA) and it's really cool to change the voice pitch, face and clothing of our character. Okay, all well and good! But delving further into the game, we play a match. If you ignored the online manual for the game, as well as the training levels, you're going to suck more than a man that found a puddle of water in the Sahara after wandering for a few days. This game has a steep learning curve after getting used to Call of Duty 4 gameplay. So until you get comfortable with the maps and controls, you're not going to be seeing lots of your enemies downed by your guns.
Another reason for this curve is that your character is as well handled as trying to run a business where the salesmen are donkeys on dope. But as you use this "Skills" for your character, and develop them, you start strengthening your strengths and whatnot. Leading you to having a pimped out character suited to your playing style.
When it comes to fighting, you can snipe (sniping, in Metal Gear Online is, btw, SUBLIME!), you can stick to your team with an assault rifle and shoot en masse. Or you can use CQC. CQC is a nice factor which allows you to grab, choke, knockout and punch enemies. Trés fancy!
Now, the game modes and Maps.
In Metal Gear Online, the Europeans received two initial maps with four game modes.
These were Blood Bath and Groznyj Grad, with the game modes called BASE, Team deathmatch, deathmatch and Capture.
Now we have Blood Bath, Groznyj Grad, Midtown Maelstrom and as for game modes; we got Team Deathmatch, Deathmatch, Base, Capture and Sneaking.
Blood bath is the mayhem map, Groznyj Grad is the sneaky-sneaky large map, and Midtown Maelstrom is the lengthy, sniper ridden map. All very, very nice.
Now Team deathmatch and deathmatch are self-explanatory.
Base is basically both teams being control freaks, trying to dominate each other in specific areas of the map. It's kind of like a "Domination/Domination" Relationship. Challenging and unstable (Exciting) ;D.
Capture is a rather tricky game were there are two objects in different sites on the map, where you must get them both (or just one) at your base, while leaving the other team with nothing. It's very satisfying to snipe the enemy bases xD
Last and not least is sneaking, sneaking has two players playing as Snake and his robot the Mk. II pitched against the Red and Blue teams, who are also fighting one another. Forming a love triangle of bullets. Now, Snake's objective is to knock-out, or hold-up others and take their dog tags. While the Mk II whizzes around knocking people out for our old Friend Snake. Now, playing as snake is FUN. You've got two primary weapons (Custom M4 and Mosin Nagant Tranq. Sniper Rifle) the Mk. 2 tranquilizer gun, and stun grenades, chaff grenades and a dirty-magazine (With MORE PAGES!), giving you a little arsenal to help you out. Also, Snake has the nifty Octocamo, which when used right, ensures a stealthy and swift win. The Octocamo replicates the texture you press against, and when in the shade, makes one almost invisible. But beware, running or hasty decisions could lead to an enemy player raping you with CQC for a while :(
But so far this game has proved great for a balanced, stealth-action online game. I was wholly surprised by the sexiness of it all @_@
Now, off to twiddle my thumbs.
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